PANTHEON
Geb - (Knowledge, Life, Grave, Order)


Creating the earth from his body, Geb is honored above other gods by the iaret. They also worship him as the Father of Serpents, for all life poured forth from him at the dawn of time. Among all others, he lifted serpents from the dust first and set them to rule.  Geb is a neverending wellspring of life, and many secrets still remain hidden within his stomach. Less benign cult activity revolves around his aspect as the Lord of the Threshold, who keeps the secrets of life and death. The ozrut worship him as Mother Mountain, and human worship of Geb tends to focus on his life-giving aspect and omit the serpent connections.

Colors: Blue and gold, sometimes green
Symbols:
Snakes (healer and wellspring of life), ouroboros (lord of secrets), cobra (father of serpents), horned viper (represents his messengers)
Image:
A golden iaret, dressed in a white tunic and kilt, sometime shrouded, sometimes with a hood or headdress like a cobra, always depicted with eyes closed, sometimes with arms crossed over chest as if in repose
Other incarnations:
Mother Mountain - imposing ozrut woman with short horns and black hair, either red or blue, holding an ewer
Geb (worshiped by humans) - a golden human dressed in white robes and a white hood, holding a golden snake in one hand

Ranute - (Tempest, Light, Twilight, Arcana)


Ranute is the Sunrise Queen, the First Hierodule, the lover of Geb. It is her quickening of Geb each day that renews his wellsprings of life. She is the sky, the source of all magic, and while Geb gives life, she bestows other gifts on mortals whether they want them or not. It is said that in her aspect of the Greatest Flock, she blessed the ptak above all, giving them their beautiful voices and quick wits but her gifts weighed them down to the earth. The ozrut worship her as Father Cloud in their own legends.

Colors: Orange, red, blue and white (colors of the sky), rainbows
Symbols:
Winged sun (with either one, two or six wings - sometimes with rainbow feathers), winged circlet or crown
Image:
A golden iaret, dressed in a sheer white sheath dress, usually with arms outstretched, sometimes womanly sometimes slender, one eye green and painted with a kohl wadjet
Other incarnations:
Father Cloud - an old ozrut, either red or blue, with tall horns, cloudy white hair and beard, tusks, sometimes carrying a large drum or maul
The Greatest Flock - haphazardly sketched tumult of all kinds of birds, sometimes just a cluster of wings, riotous colors
Ranute (as worshiped in the Jewel Cities) - the sun with many hands descending from it


The Drowning Girl - (Death, Grave, Twilight, Order)


Every race has a tale about the Drowning Girl. In some she is the first murder victim, in others, she was drowned when Geb separated water from earth. Now she gathers the dead to herself, sinking them down into the watery underworld where they face her judgement. Those without sin on their soul float back to the surface, while those burdened with wrongdoing plummet forever into her dark embrace. The Drowning Girl is a jealous god, and does not look kindly upon those who escape her grasp. She is far more often propitiated than worshiped.

Colors: Dark blue, black, white (among ozrut only)
Symbols:
Her face surrounded by coiling hair, grasping hands
Image:
A white iaret child with extremely long, curling black hair, sometimes in a white shroud, rarely nude
Other incarnations:
The White Sister - completely white ozrut girl with long white hair
The Lost Child - small muruch girl with very long black hair, always alone with without anything
The Drowning Girl (as worshiped in the Jewel Cities) - typical iaret depiction but more obviously drowned, bloated, sometimes decomposing, sometimes with her neck broken


Neath - (Light, War, Forge, Peace)


Neath is the Two-Faced Goddess. One face shines in welcome as the Lady of the Hearth, the center of every home. The other face is stern and exacting, the Mistress of the Forge who beats metal into implements of war. She is both caring and capricious, lighting the way home, but also fueling the fires of conflict. She is especially beloved of the ozrut, who have many tales of her as if she was a mortal.

Colors: Orange, red and grey, red and blue (among ozrut only)
Symbols:
Torch in an open door (lady of the hearth), sword across a fireplace or door (defender), hammer emerging from fire (mistress of the forge)
Image:
A golden iaret, sometimes in armor and sometimes in a white sheath dress, with an arrow or weapon in one hand and torch in the other, sometimes one side of her face frowning and the other smiling
Other incarnations:
The Red and Blue (or Blue and Red) Daughter - ozrut with one side of her body red and the other blue, an axe in one hand and torch in the other, often depicted as if she is shouting
Neath (as worshiped in the Jewel Cities) - two women back-to-back, sometimes conjoined, one armored and scowling with a hammer, the other in a dress and smiling while carrying a torch


The Horizon Walker - (Trickery, Arcana, Death, Knowledge)


Even at the moment when Geb laid his body out as the earth, there was a stranger glimpsed on the horizon. Known to the iaret as the Horizon Walker, he is the god of hard choices, the god of misfortune. The iaret refused to acknowledge him except in ceremony, but humans took up his propitiation and even worship as the Man at the Crossroads. The ptak tell tales of him as the Bargainer, who can be tricked by the daring into granting wishes, at the risk of oneís soul. He has a name, but it is not used for fear of calling his attention.

Colors: None, black (among ozrut only)
Symbols:
None (officially), a simple horizontal line representing the horizon (unofficially)
Image:
None (officially), the outline of a striding man, sometimes with a staff (unofficially)
Other incarnations:
No-Color - a completely pitch black ozrut man
The Bargainer - a ptak (sometimes papuga, sometimes kruk) wearing colorful mismatched clothes
The Man at the Crossroads - an aged human beggar in shabby clothes, always depicted as standing at a crossroads


Ash - (Nature, Trickery, Twilight, Peace)


Ash is the Lord of Cycles, who tends the rise and fall of the natural world. The iaret propitiated him, for while they relied upon the fruits of agriculture, they would not accept that even they too might someday wane. His power is visible as the Eye of the Moon, which marks the seasons of the year and raises and lowers Apsuís tides. Not content with his dalliance with the Wounded Lady, he pursues the Sunrise Queen like an assassin, never quite catching her. He rules over the beasts of the wild. The beastkin see him as a karmic balancer who lifts up the downtrodden and casts down the mighty in time. To the ozrut, he is the Tree Under the Moon, who provides a bridge between the real and the unreal.

Colors: Silver, black and white
Symbols:
The moon in various phases
Image:
A grey iaret dressed in a white kilt, usually hunched and furtive or crouched, at least one of his eyes white and painted with a wadjet, sometimes has a bare branch in one hand and a leafed/fruiting branch in the other
Other incarnations:
Ash (as worshiped in the Jewel Cities) - a grey-furred beastkin dressed in a white kilt, hunched or crouched, wearing a mask to look like an iaret
The Tree Under the Moon - a tree, sometimes bare, with the moon caught in its branches


Apsu - (Tempest, Knowledge, Trickery, Arcana)


Apsu is the Everchanging Waters, who holds domain over the ocean and its depths. It is said that she sent the apkallu to teach the iaret and help them to hold sway as Geb intended. To gaze upon her is to feel inspiration and longing, for who can look upon the ocean and not be moved? She is also the Wounded Lady, for her breast was pierced by a falling star, which shattered the lands of the Mor Dyfn into the islands there today. When she is pained by her wound, her moods turn dark, and terrible storms sweep across the waters. It is said that the muruch embody her caprice. She, too, keeps secrets, but her secrets are not for mortals to know. 

Colors: Blue and white
Symbols:
Cresting wave (everchanging waters), a spear through a blue circle (the wounded lady)
Image:
A silver iaret in a white sheath dress, wearing a blue circlet or crown, with a bloody hole in her chest over her heart, sometimes holding a closed scallop shell in one hand, sometimes a net or trident in the other
Other incarnations:
Apsu (as worshiped in the Jewel Cities) - a black iaret, usually nude and in a provocative pose, with a bloody toothed whole in her chest, sometimes holding an open scallop shell with a black pearl
Apsu (as worshiped by the muruch) - a muruch woman dressed extravagantly with a shawl of dangling shells, hair composed of seafoam, in one hand a frond of kelp and in the other a closed scallop shell


Other Powers

The known earth and beyond holds many mysteries and powers to which mortals might devote themselves. The following are other concepts, creatures, and forces worthy of worship, propitiation, or bargaining with for power.

The Star -
The star which pierced the heart of the Wounded Lady still burns in her breast like a cancer. It is not of this world, and bleeds terrifying chaos and malignancy in the unseen depths of the ocean.
The Absent Royalty -
Though it is rare for a tylwyth to speak of it, they had rulers as well, once. Mighty kings and queens held sway over their mysterious homeland. Dream-logic was ironclad law there, powerful enough that its tenets can ring true even in the waking world.
Outsiders -
Different planes lurk behind the reality of the known earth, inhabited by strange and powerful beings. While they may not be as unreachable and invincible as gods, they still wield potency beyond the ken of mortals. With their ability to perceive the Other Ocean, the apkallu have studied such creatures for ages.
Philosophy -
Belief, it is said, can move mountains. Whether it is the still unshakeable faith in soldati conquest, or the resolve to enact the will of the proletariat, the souls of mortals can draw strength from defined and shared concepts.
The Wind -
Frequently spoken of almost as a friend by the tylwyth, the wind is a playful and capricious force in their belief. What power it truly holds is unknown, but it is a strong part of their observable culture.