DEADLY LOCKS |
The Drowning Girl’s Crown -
Resistance to necrotic damage. HP total can’t be lowered The Drowning Girl’s Coils - Can channel divinity to curse a target within 30 feet. Target is vulnerable to the next attack that hits them before the end of your next turn The Drowning Girl’s Pull - Can channel divinity to select 1, 2 or 3 targets. Each target must make a con save. If they fail, they must move at least 5 feet toward you on their next turn, and may not increase the distance between themselves and you during this turn. If 1 target, the range is 60 feet. If 2 targets the range is 30 feet. If 3 targets, the range is 10 feet. The Drowning Girl’s Radiance - The first time you take a life you gain +1 Int, the next life you gain +1 Wis, the next life you gain +1 Cha. Further lives taken provide no further bonus. Resting restarts the cycle. |
ARTIFICER'S EXHIBITION |
Animated rope - 50ft rope,
very friendly. - 400g Amber Comb - When user takes more than 6 lightning damage at once, all damage above 6 is directed to the comb, destroying it. - 300g Pale Wind Charm - Attach to a weapon, may use reaction to extend single attack’s reach by 5ft. Uses the weapons "special materials" slot. - 950g |
THEURGIST'S EXHIBITION |
Drowning Hourglass - Death Ward
for 8hrs. Write name on the slip of paper inserted into the
hourglass. - 320g All is Contained (attuned) - Once per day advantage on Arcana, History, Nature, or Religion check. - 800g Light-Catching Wings - Whirl around in the air for a minute and it gathers light which can be released later by unfolding the wings. Enough light is produced for 5 rounds, light retains any special properties. - 900g |
NATURAL PHILOSOPHER'S EXHIBITION |
Traveling Garden (requires herbalism kit
proficiency) - Functions as herbalism kit. Can grow 6
plants indefinitely, no sun/water required. Once a day as an
action can either hurl thorns [15 cone 2d6 damage STR save DC14 or
be restrained until your next turn] or healing spores [15ft radius
healed 2d8hp]. - 850g Herbalist Bundle - 1d4+1 ingredients, d6 roll for each ingredient. Can eat raw or brew potion with herbalism kit proficiency (takes 6 hours). - 150g Muruch weed - Water breathing 5min/disguise self or water breathing 1hr Smolderberry - Resist cold 1min/resist cold 1hr or fire breath Ozrut ear - Advantage to next attack roll/giant strength Ash thorn - Advantage to charisma checks 1min/philter of love or potion of poison Ghostbloom - False life/invisibility Neath’s Heart - Resist disease 1hr/lesser restore or greater heal Nettlebombs - 1d6 poison damage to target and all adjacent targets. CON save DC13 or poisoned for 1 round. Concentration check at disadvantage. - 50g |